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Project Reactor

Project Reactor

A Roblox experience owned by EclipseC Development.

SimulatorENsimulationphysicsmanagement

Description (written by the developer; not a statement by this register)

the game about take care of the reactor core OR destroy it by make it hot _______________________ [RECOVER UPDATE] -fix Lever System -Reduce Particle -Add more effect -Reactor Cond -2 New OST -And fix small bugs -New loading screen -New reactor chamber _______________________

Last updated by the developer 2 Sept 2026, 09:55 UTC.

0
playing (measured 4 Sept 2026, 05:21 UTC)
1,620
lifetime visits
79%
liked (19 👍 / 5 👎)
39
favourites (24.1 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Developer · other30 · 0.00% win
Startup · welcome25 · 0.00% win
Meltdown · other6 · 0.00% win
Shutdown failure · other4 · 0.00% win
Startup failure · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788179.55 September 2026 — 81 % liked26 September 2026 — 78 % liked16 October 2026 — 79 % liked795 September 202616 October 2026
3 measurements spanning 41 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 00:3479+1
26 Sept 2026, 00:3278-3
5 Sept 2026, 00:2381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.