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Block Tales Battle Simulator

Block Tales Battle Simulator

A Roblox experience owned by The Game Recreators.

SimulatorENsandboxcustom battlescharacter creation

Block Tales Battle Simulator is a simulator experience created on 2025-10-09. The game currently has 363 players online and 3,917,400 lifetime visits. It holds a 87% like percentage and 20,568 favorites. The description indicates the title allows users to create characters and battles.

Description (written by the developer; not a statement by this register)

Block Tales Battle Simulator, or BTBS for short, is exactly what it sounds like. - Create your own character set to any level and equip any badges you want. - Create your own battles with any enemies. Notes: - Updated to DEMO 5. - The game is a lot less buggy now, but there are still some issues. Let me know and I will try to fix them! - DEMO 6 will have a mode similar to this game. If this is true, this game will be made private upon release. We are not affiliated with the Block Tales or ROLVe devs in any way. This game is purely made for testing custom battles in a sandbox way. If they want this game taken down, I am happy to comply.

Last updated by the developer 22 Aug 2026, 19:08 UTC.

82
playing (measured 23 Aug 2026, 05:50 UTC)
4,059,954
lifetime visits
87%
liked (7,201 👍 / 1,048 👎)
22,037
favourites (5.4 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8226817510 August 2026 — 268 players23 August 2026 — 82 players10 August 202623 August 2026
2 measurements spanning 12 days, net -186. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–296 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:5082-186
10 Aug 2026, 20:07268first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Peak Performance · other24,035 · 2.0% win
Price Paid in Full (with Summon/other enemies) · other18,796 · 1.0% win
A Deprecated Body · other16,190 · 2.4% win
1 Daily Challenge · other9,599 · 0.30% win
Clocked Out Permanently · other8,362 · 0.90% win
Who's The Champion Now? · progression3,739 · 0.70% win
Outrageous Battle · other2,945 · 0.10% win
Boss Rush Completed · progression1,939 · 0.20% win
Hardest Hits · other896 · 0.40% win
Price Paid In Full (Strict) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked23 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:5387no change
24 Aug 2026, 03:5287no change
23 Aug 2026, 05:5087no change
14 Aug 2026, 03:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.