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[POTIONS🧪] RNG: SHOWDOWN

[POTIONS🧪] RNG: SHOWDOWN

A Roblox experience owned by RNG SHOWDOWN X.

SimulatorENRNG mechanicsBattle RoyaleRandomized powers

Description (written by the developer; not a statement by this register)

USE CODE: POTIONS FOR FREE GOD POTION Welcome to RNG: SHOWDOWN, the chaotic battleground where every player is granted a random power—from useless to unstoppable! Each time you spawn, you’re assigned a new ability. 🌟 FEATURES 🔁 Randomized Abilities Every Life 🧠 Discover rare and mythical powers 💥 Battle players using your luck-fueled skills 🧬 Upgrade your chances for better abilities 🏆 Leaderboards for the luckiest players 🎁 Daily rewards, codes, and limited events! ⚠️ No round is ever the same. Will you roll the overpowered skill of a god—or a complete joke? Play now and test your luck in RNG: SHOWDOWN!

Last updated by the developer 23 May 2026, 18:20 UTC.

0
playing (measured 11 Aug 2026, 16:46 UTC)
74,606
lifetime visits
67%
liked (130 👍 / 63 👎)
166
favourites (2.2 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boosted Luck
199 R$
VIP
129 R$
Faster Quests
99 R$
Faster Roll Speed
79 R$
Instant Spin
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG PLAYER · other35,395 · 0.00% win
10 Kill Streak · progression899 · 0.00% win
100 Kill Streak · progression44 · 0.00% win
250 Kill Streak · progression12 · 0.00% win
1000 Kill Streak · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.