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The Seal Reborn (ALPHA)

The Seal Reborn (ALPHA)

A Roblox experience owned by The Seal Reborn Studios.

HorrorENhorrorjapanese folkloreremake

Description (written by the developer; not a statement by this register)

- This is a official remake of a old horror game called The Seal, and it is heavily inspired on The Mimic. Special Credits to Mucdich and Gmloveswaffles! About : You have a weird dream about your parents death and decide to visit their graveyard, until you see a shrine in the middle of nowhere....? - Last Update: Alpha V0.1 🥚 • Added Gamemode: The Easter Misery • New Lantern: The Easter Spirits (UNCOMMON) • New Lantern: The Centipede (LEGENDARY) - Tags: The mimic, Horror, The Seal, Japan, Japanese, Thanatophobia, Hiachi maze, Valour, Agony, Forgotten Souls, Scary

Last updated by the developer 27 Jul 2026, 15:15 UTC.

0
playing (measured 13 Aug 2026, 04:06 UTC)
2,189
lifetime visits
79%
liked (33 👍 / 9 👎)
66
favourites (30.2 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Easter Misery (Permanent) · progression90 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.518 August 2026 — 78 % liked28 August 2026 — 79 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 19:3379+1
18 Aug 2026, 19:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.