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[LEGACY] UT: Infinite Soul Ops

[LEGACY] UT: Infinite Soul Ops

A Roblox experience owned by Anime Clash Tower Defense.

Last updated by the developer 8 May 2026, 11:41 UTC.

0
playing (measured 11 Aug 2026, 09:51 UTC)
308,344
lifetime visits
77%
liked (403 👍 / 118 👎)
409
favourites (1.3 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Secret
10,000 R$
Omni404 Sans
1,500 R$
New Aus
700 R$
Loading Sans
200 R$
HorrorFell Sans
150 R$
Fatal Error Evo
72 R$
OuterDust Sans
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,834 · 0.00% win
Mystery Man · other5,196 · 0.00% win
Something New... · welcome4,416 · 0.00% win
Hunger... · other4,306 · 0.00% win
Dust... · other4,278 · 0.00% win
New Insanity · other4,248 · 0.00% win
NIGHTMARE · other4,226 · 0.00% win
Puppets · other4,008 · 0.00% win
The Puppet Master · other3,944 · 0.00% win
The AU Protector · other3,851 · 0.00% win
N3W AU · other3,845 · 0.00% win
The new nightmare · other3,638 · 0.00% win
HATRED · other3,554 · 50.0% win
DETERMINATION · other3,526 · 50.0% win
The Horror? · other3,438 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked4 September 2026 — 77 % liked14 September 2026 — 77 % liked3 November 2026 — 77 % liked13 November 2026 — 77 % liked15 August 202613 November 2026
5 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 05:1877no change
3 Nov 2026, 05:0277no change
14 Sept 2026, 03:0677no change
4 Sept 2026, 03:0477no change
15 Aug 2026, 00:5177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.