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Tower Flood Race  🌊🏁

Tower Flood Race 🌊🏁

A Roblox experience owned by NNN PLAY.

ObbyENobstacle coursecompetitive racingitem-based combat

Tower Flood Race is an obby experience created on 2025-10-09. It has accumulated 10,591,740 lifetime visits and 488,825 favorites. Currently, 537 users are playing. The game holds a 57% like percentage. Players navigate rotating towers while water rises, utilizing slap weapons and tactical items. Dynamic weather and reward events are included in the gameplay loop.

Description (written by the developer; not a statement by this register)

🌊 CLIMB FAST. STAY ABOVE THE FLOOD. REACH THE TOP! Race through 18 rotating towers while the water rises nonstop! Choose Easy or Hard, slap rivals, use tactical items, or climb at your own pace. Every round brings new progress and rewards! 🏁 18 unique towers with Easy & Hard courses 👋 11 slap weapons and 8 tactical items 🌦️ Dynamic weather with special Cheer Point bonuses 🎉 CHEER RAIN & BOX RAIN reward events 📣 Spectate, earn Cheer Points, take a seat for a Cheer boost, and shop or spin for rewards 🍓 Deliver fruit to merchants and unlock rare rewards 🏆 Earn Trophies, Medals, Coins, Keys, Fame, and leaderboard ranks ✨ Collect 56 Trails, 25 Scuba Gear pieces, emotes, and more 🎯 Complete 47 Achievements, Daily Quests, Daily Rewards, and Training Towers 🎁 Limited UGC events return regularly—join seasonal rankings and special challenges for a chance to win exclusive avatar items! Quick to play, endlessly replayable, and better with friends. Outrun the

Last updated by the developer 24 Aug 2026, 20:45 UTC.

96
playing (measured 25 Aug 2026, 04:50 UTC)
11,104,704
lifetime visits
61%
liked (1,902 👍 / 1,232 👎)
527,353
favourites (47.5 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9639024310 August 202625 August 2026
82 measurements spanning 15 days, net -294. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–434 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
25 Aug 2026, 04:5096-11
25 Aug 2026, 03:50107-41
25 Aug 2026, 02:50148+22
25 Aug 2026, 01:50126-3
25 Aug 2026, 00:50129no change
24 Aug 2026, 23:50129+12
24 Aug 2026, 22:50117-3
24 Aug 2026, 21:50120-16
24 Aug 2026, 20:50136+15
24 Aug 2026, 19:50121-10
24 Aug 2026, 18:50131-21
24 Aug 2026, 17:50152+12
24 Aug 2026, 16:50140-45
24 Aug 2026, 15:50185+10
24 Aug 2026, 14:50175+9
24 Aug 2026, 13:50166+30
24 Aug 2026, 12:50136-22
24 Aug 2026, 11:50158+6
24 Aug 2026, 10:50152+7
24 Aug 2026, 09:50145first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
299 R$
Jump Coil
49 R$
Starter Pack
49 R$
Auto Roll
39 R$
2x Roll Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · welcome3,364,083 · 92.1% win
First Breach · progression1,813,119 · 100.0% win
Splash Hop · other1,293,163 · 85.4% win
Podium Finisher · progression909,635 · 71.0% win
Holding Breath · other825,614 · 54.3% win
Champion · progression342,916 · 26.0% win
Common Trail · other232,307 · 3.3% win
Aquatic Athlete · other195,464 · 15.5% win
Sprinter · other126,583 · 5.6% win
Uncommon Trail · other109,635 · 1.4% win
First Pull · other88,660 · 3.9% win
Deer Trainee · other79,225 · 3.5% win
Capybara Trainee · other69,146 · 4.2% win
Watermelon Winner · other54,022 · 6.3% win
Pepper Speedster · other51,432 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

57615913 August 202622 October 2026
89 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 89
Measured (UTC)% likedChange
22 Oct 2026, 20:2261no change
12 Oct 2026, 20:2161+1
2 Oct 2026, 20:2060no change
22 Sept 2026, 20:2060no change
12 Sept 2026, 20:1960no change
2 Sept 2026, 20:1860+1
25 Aug 2026, 04:5059no change
25 Aug 2026, 03:5059no change
25 Aug 2026, 02:5059no change
25 Aug 2026, 01:5059no change
25 Aug 2026, 00:5059no change
24 Aug 2026, 23:5059no change
24 Aug 2026, 22:5059no change
24 Aug 2026, 21:5059no change
24 Aug 2026, 20:5059no change
24 Aug 2026, 19:5059no change
24 Aug 2026, 18:5059no change
24 Aug 2026, 17:5059no change
24 Aug 2026, 16:5059no change
24 Aug 2026, 15:5059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.