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Bikes Lifestyle

Bikes Lifestyle

A Roblox experience owned by Nickneym Community.

RacingENmotorcycleracingsimulation

Bikes Lifestyle is a racing experience created on 2025-10-10. It has 8,091,301 lifetime visits, 446,966 favorites, and an 84% like percentage. Currently, 96 users are playing. The game features motorcycle and off-road gameplay elements.

Description (written by the developer; not a statement by this register)

Welcome to Bikes Lifestyle! 🔥 Have fun with your friends, ride motorcycles, and enjoy the gameplay. 🔥 👍 Like the game for big updates! 👍 📢 Join group game: https://www.roblox.com/communities/397417575/Nickneym-Community#!/about Tags: Motorcycle, Moto, Bikes Lifestyle, Update, Race, Racing, Offroad, Road, Hangout, Fun, Wheely, Simulation, Release, Simulator, Realistic, PC, Console, Mobile, Lifestyle

Last updated by the developer 3 Aug 2026, 20:36 UTC.

96
playing (measured 10 Aug 2026, 14:19 UTC)
8,091,301
lifetime visits
80%
liked (2,939 👍 / 727 👎)
659,832
favourites (81.5 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1964first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive Neon BIke
279 R$
Advanced paint
249 R$
Street Bobber!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!5,825,922 · 91.3% win
Play for 15 minutes · other1,365,946 · 44.2% win
Play for 30 minutes · other550,237 · 28.3% win
Play for 1 Hour · other150,705 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80848213 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 83 % liked2 October 2026 — 81 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:0080no change
12 Oct 2026, 21:5380-1
2 Oct 2026, 21:5381-2
22 Sept 2026, 21:5283-1
12 Sept 2026, 21:5184no change
2 Sept 2026, 21:5184no change
23 Aug 2026, 21:5084no change
13 Aug 2026, 21:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.