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[🔥UPD] 💪 Weight Lifting Simulator 3

[🔥UPD] 💪 Weight Lifting Simulator 3

A Roblox experience owned by Muscles Simulators.

SimulatorENsimulatorgympets

Description (written by the developer; not a statement by this register)

🏋️‍♂️ Train, Lift, Grow, and Dominate! Start your journey as a weak lifter and rise to become the strongest player in the gym! 💪 🔥USE CODE: welcome2026 | New code releases once we got 2,000 Likes! 👑 💥 Lift weights to gain massive strength! ⚡ Unlock powerful Pets, Skins, and Rebirths! 🔥 Challenge your friends in Brawls and show your power! 🐾 Hatch rare pets from Crystals to boost your stats! 🏝️ Explore new Gyms and Secret Islands as you grow! 👑 Can YOU become the #1 lifter on the leaderboard? 👉 Join now and begin your journey to ultimate strength! 📦 Join the Muscles Simulator Group to instantly unlock Push-ups and claim the Group Chest for an awesome boost! 🔗 https://www.roblox.com/communities/644654045/Muscles-Simulators#!/about ⚡ UPDATE LOGS: ⚡Something mysterious has been added in Ocean Gym! ⚡New Years Event has been extended ⚡Spawn was more neat! ⚡New code pet!

Last updated by the developer 17 Feb 2026, 01:27 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
395,177
lifetime visits
97%
liked (2,652 👍 / 93 👎)
1,083
favourites (2.7 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome142,527 · 19.0% win
1,000 Strength! · progression24,946 · 0.00% win
10,000 Strength! · progression10,352 · 19.0% win
1 Rebirth · progression9,147 · 19.0% win
10 Rebirths · progression5,026 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0797no change
14 Aug 2026, 23:0197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.