Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[☃️UPD] MT. AYONIMA

[☃️UPD] MT. AYONIMA

A Roblox experience owned by Anak Studio.

AdventureIDparkourobstacle coursemountain climb

Description (written by the developer; not a statement by this register)

SELAMAT DATANG DI MT AYONIMA 🎮 Fitur: 🤝 Carry - bisa gendong takut banyak biar lebih seru 🎵 Musik - ada musik biar perjalanan ga sepi 🗿 Patung Avatar Sendiri - Spot patung avatar sendiri 🏁 Checkpoint - jatuh? tenang ada save point 💃 Emote - ekspresi bebas kapan aja 📜 Poster & Tanda - ada tulisan2 unik di jalan 🏆 Judul Puncak - hadiah keren kalau nyampe puncak Jalur Denis - buat yang ga jago parkour tetep bisa naik 💎 Sistem VIP - Item Langka dengan harga hanya 300 Robux 🎨 Grafis bagus - pemandangan bagus dilihat 🧗 Rintangan mudah-serius - ga terlalu susah tapi tetep menantang Ayo coba naik dan nikmatin serunya MT Ayonima!

Last updated by the developer 19 Mar 2026, 16:52 UTC.

0
playing (measured 13 Aug 2026, 07:08 UTC)
356,070
lifetime visits
81%
liked (687 👍 / 162 👎)
644
favourites (1.8 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP
300 R$
Musicbox
100 R$
SwordSpeed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8114 August 2026 — 81 % liked4 September 2026 — 81 % liked4 October 2026 — 81 % liked14 October 2026 — 81 % liked3 November 2026 — 81 % liked13 November 2026 — 81 % liked14 August 202613 November 2026
6 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 03:5181no change
3 Nov 2026, 03:4881no change
14 Oct 2026, 03:4681no change
4 Oct 2026, 03:4581no change
4 Sept 2026, 01:5481no change
14 Aug 2026, 23:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.