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[🐋] Morph Magic Sanctuary! [ALPHA]

[🐋] Morph Magic Sanctuary! [ALPHA]

A Roblox experience owned by swordu.

SimulatorENcreature collectionsimulationalpha stage

Description (written by the developer; not a statement by this register)

🐋 Welcome to the Morph Magic Sanctuary, where Morph Magic animals roam freely! 💡Capture, research, and care for rare creatures as you help maintain balance, earn research, and explore a living ecosystem. ⚠️ Alpha Stage This is a passion project, and this game is still in development; not everything is finalized, so expect bugs! Report any bugs in our community server! New code at 100 likes! (Only 17 animals + 34 variants are available at the moment.) Credit: Playrobot - the creation of Morph Magic CreepIoxx - icons and some models hadojns - character sprites pandemonium_baby - clothing

Last updated by the developer 14 Jul 2026, 05:56 UTC.

0
playing (measured 14 Aug 2026, 14:00 UTC)
15,641
lifetime visits
80%
liked (47 👍 / 12 👎)
117
favourites (7.5 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
549 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other11,308 · 100.0% win
Noob's Best Friend · collection4,909 · 100.0% win
Bearer of the Zombie Staff · collection328 · 0.00% win
Rebirth · progression148 · 0.00% win
Milestone I · progression63 · 0.00% win
Egg Hunter [MMS' Egg Hunt 2026] · collection36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79858216 August 2026 — 79 % liked5 September 2026 — 84 % liked15 September 2026 — 85 % liked25 September 2026 — 85 % liked15 October 2026 — 81 % liked4 November 2026 — 80 % liked8016 August 20264 November 2026
6 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 18:0080-1
15 Oct 2026, 17:5381-4
25 Sept 2026, 17:5185no change
15 Sept 2026, 17:3185+1
5 Sept 2026, 17:3084+5
16 Aug 2026, 17:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.