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[DIRGAHAYU 81] SUNDA VOICE

[DIRGAHAYU 81] SUNDA VOICE

A Roblox experience owned by SUISS Studio.

RoleplaySUroleplaysocialnature

[DIRGAHAYU 81] SUNDA VOICE is a roleplay experience created on 2025-10-10. It has recorded 661,392 lifetime visits and 853 favorites. Currently, 60 players are active. The experience holds a 94% like percentage. The description highlights coastal and village settings for social interaction and photography.

Description (written by the developer; not a statement by this register)

Wilujeng sumping di Sunda Voice. Angin basisir, nuansa kampung, jeung langit surup ngiringan obrolan anjeun sareng rerencangan atanapi nu dipikanyaah. Jajah rupa-rupa tempat éndah — ti sisi laut romantis, tempat diuk santai, nepi ka arena galatama pikeun ulin babarengan. Di dieu lain ukur maén… tapi nyieun carita. Cocog keur: • ngobrol • ngadengekeun sora • poto aesthetic • momen bucin

Last updated by the developer 10 Aug 2026, 20:22 UTC.

60
playing (measured 10 Aug 2026, 21:18 UTC)
661,392
lifetime visits
94%
liked (869 👍 / 58 👎)
853
favourites (1.3 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1831first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Testing VIP
10,000,000 R$
Pink Scythe Jejer
550 R$
Blue Scythe Jejer
550 R$
VIP
350 R$
Jejeur Red Shadow
300 R$
Jejeur Diamond
250 R$
Jejeur Star
200 R$
Jejeur King
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

file_0000000003a472069b78be2ac4251e00.png0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.