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[DIRGAHAYU 81] SUNDA VOICE

[DIRGAHAYU 81] SUNDA VOICE

A Roblox experience owned by SUISS Studio.

RoleplaySUroleplaysocialnature

[DIRGAHAYU 81] SUNDA VOICE is a roleplay experience created on 2025-10-10. It has recorded 661,392 lifetime visits and 853 favorites. Currently, 60 players are active. The experience holds a 94% like percentage. The description highlights coastal and village settings for social interaction and photography.

Description (written by the developer; not a statement by this register)

Wilujeng sumping di Sunda Voice. Angin basisir, nuansa kampung, jeung langit surup ngiringan obrolan anjeun sareng rerencangan atanapi nu dipikanyaah. Jajah rupa-rupa tempat éndah — ti sisi laut romantis, tempat diuk santai, nepi ka arena galatama pikeun ulin babarengan. Di dieu lain ukur maén… tapi nyieun carita. Cocog keur: • ngobrol • ngadengekeun sora • poto aesthetic • momen bucin

Last updated by the developer 10 Aug 2026, 20:22 UTC.

60
playing (measured 10 Aug 2026, 21:18 UTC)
661,392
lifetime visits
93%
liked (1,367 👍 / 110 👎)
1,497
favourites (2.3 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1831first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Testing VIP
10,000,000 R$
Blue Scythe Jejer
550 R$
Pink Scythe Jejer
550 R$
VIP
350 R$
Jejeur Red Shadow
300 R$
Jejeur Diamond
250 R$
Jejeur Star
200 R$
Jejeur King
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

file_0000000003a472069b78be2ac4251e00.png · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.514 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0893no change
13 Oct 2026, 22:0793no change
3 Oct 2026, 22:0693no change
23 Sept 2026, 22:0593-1
13 Sept 2026, 21:0194no change
3 Sept 2026, 20:5194no change
24 Aug 2026, 19:0294no change
14 Aug 2026, 19:0194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.