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Anime All Star Clash

Anime All Star Clash

A Roblox experience owned by Nova Impact Studio.

RacingENgachaauto-battleranime

Description (written by the developer; not a statement by this register)

CODE: WELCOME2025 HAPPYHALLOWEEN2025 JOINGROUP2025 UPDATE1 UPDATE2 🍀Summon characters! 🌟Deploy your characters! ⚔️Once deployed, characters are auto-summoned and keep fighting! 💀Team up with friends to defeat powerful bosses! 🔥Keep upgrading your characters to make them even stronger! 🎮 Play anywhere — mobile, PC, and console supported. ⚔️ Conquer enemies in your own battlefield, then team up with friends to take down colossal bosses for explosive rewards! 👍 Like the game to receive a free code! Current redeem *Click the gear icon in the lower-left corner of the screen and enter the item code. This experience may contain derivative, fan-inspired materials created out of respect for the original works. Rights holders with concerns can contact us via the in-game Support/Feedback menu, and we will take immediate action.

Last updated by the developer 30 Jul 2026, 07:56 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
300,224
lifetime visits
88%
liked (1,463 👍 / 198 👎)
1,888
favourites (6.3 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
UNIT
199 R$
STORAGE
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other178,805 · 0.00% win
S · other177,776 · 0.00% win
A · other176,214 · 0.00% win
L · other174,649 · 0.00% win
C · other173,306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked14 September 2026 — 88 % liked24 September 2026 — 88 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 05:0888no change
14 Sept 2026, 03:2088no change
15 Aug 2026, 01:0588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.