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Fish 🐟[2 Player Obby]

Fish 🐟[2 Player Obby]

A Roblox experience owned by 0kkAleks'.

ObbyEN2-player co-opobstacle coursetroll mechanics

Description (written by the developer; not a statement by this register)

Welcome to 🐟[2 Player Obby] 👍 Join the group & like the game to become a Member ⚙️ shutdown = update 🚤🐟 Become the Boat or the Fish! Team up with your friends—one becomes the boat, the other the fish! But beware: the path is full of hard and rage-inducing obstacles that will truly test your friendship. 🌎 World 1 is here! New levels and more ways to survive. Can you make it to the end together? 💥 Troll Menu Fun! Fling or fire your friends in-game for chaotic fun! ⚠️ Challenge Ahead Will you safely reach the finish? Only teamwork will get you through! 🐛 Found a bug? Let us know so we can make the game even better NEW CODE: RELEASE W_ALEKS 0KK FISH CHRISTMAS GIFTS NEWYEAR Tags: fish 2 player obby, two player, friend carry, carry a friend

Last updated by the developer 7 May 2026, 11:03 UTC.

0
playing (measured 11 Aug 2026, 06:03 UTC)
2,023
lifetime visits
94%
liked (32 👍 / 2 👎)
295
favourites (145.8 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
899 R$
VIP
249 R$
Premium Boat
189 R$
X2 Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome1,438 · 0.00% win
#1 Checkpoint - Easy · progression211 · 0.00% win
Meet the owner! · other138 · 0.00% win
Meet the developer! · other80 · 0.00% win
#2 Checkpoint - Medium · progression30 · 0.00% win
#3 Checkpoint - Hard · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9418 August 2026 — 94 % liked28 October 2026 — 94 % liked18 August 202628 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 05:1794no change
18 Aug 2026, 21:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.