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🩸DANY [HORROR]

🩸DANY [HORROR]

A Roblox experience owned by elita Romania.

HorrorENpsychological horrorescaperomanian culture

Description (written by the developer; not a statement by this register)

⚠️ WARNING: THIS GAME IS VERY SCARY ❗️Explore the traumas of a Balkan household through the eyes of a frightened child. You've woken up in your bedroom, trapped in a nightmare where your parents' endless arguing echoes through the halls, and something... is hunting you in the darkness. Do whatever it takes to escape the nightmare! 🩸CHAPTER 2 COMING SOON ⚠️ Horror elements including jumpscares, disturbing sounds, and psychological tension. 🎧 Headphones and max graphics recommended for the best experience. ❤️ Made in Romania 🇷🇴 🛠️: @eeyq @DSTPMGZD @Ionuticb23 The game is still in early development, bugs may occur. TAGS: Romania, Horror, Dani Mocanu, Escape, Balkan, Backrooms

Last updated by the developer 6 Jul 2026, 07:43 UTC.

0
playing (measured 10 Aug 2026, 18:02 UTC)
315,839
lifetime visits
76%
liked (709 👍 / 228 👎)
20,890
favourites (66.1 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(-20%) 👁️ Hunter's Eye
59 R$
⚠️ Dany Trap
39 R$
🔦➕ Flashlight PLUS
25 R$
⚡️Energy Boost
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👁️ Dany Waited For You · other218,427 · 100.0% win
OG · other12,177 · 0.00% win
🚪 The End... · progression11,190 · 2.4% win
⭐️ DANY SPARES YOU · other1,503 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:5276no change
25 Aug 2026, 01:0276no change
15 Aug 2026, 00:4676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.