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Brainrot Escape [HORROR]

Brainrot Escape [HORROR]

A Roblox experience owned by Galorys.

HorrorENmazepuzzlehorror

Description (written by the developer; not a statement by this register)

Brainrot Escape... [HORROR] 🎧Headphones Recommended How to Play: 🔍 Survive through the maze. 🧩 Solve puzzles. 💀 Collect all the Brainrots... and escape! You can accumulate wins to buy rewards. 🏆 More Chapters coming soon.. Please like and favorite the game for more updates. 💜 Inspired Games: Escape the cheese [HORROR], Escape a Brainrot, Color or Die, Teddy

Last updated by the developer 16 Jul 2026, 22:18 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
69,802
lifetime visits
79%
liked (66 👍 / 18 👎)
263
favourites (3.8 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE REVIVES (OP!!)
599 R$
Become a Monster [PERMANENT]
399 R$
2x Victorys
199 R$
Speed Boots [PERMANENT]
129 R$
Rage Mode [PERMANENT]
129 R$
Brainrot Pack [LIMITED]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Coolw! · other2,368 · 0.00% win
Escape! · progression985 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked4 October 2026 — 79 % liked15 August 20264 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:5179+1
15 Aug 2026, 14:3578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.