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Run or Die

Run or Die

A Roblox experience owned by Death Or Run.

Tower defenseENtroll gameobbymultiplayer

Run or Die is a tower-defense experience created on 2025-10-10. It has recorded 17,242,772 lifetime visits and 43,352 favorites. Currently, 307 users are playing. The game holds an 89% like percentage. It is available on desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🏃‍♂️Welcome to Run or Die! How to Play: 👥Vote for map 🏃‍♀️Runner's run to the end 😈Troller stops the runners 💰Buy new ability with coins 📅Claim Daily Reward by completing the Obby 👍 Like the game! 💻 Available on Desktop, Mobile and Tablet! ⚠️Very Addictive Game, Spend Time Moderately⚠️

Last updated by the developer 28 Jul 2026, 10:40 UTC.

95
playing (measured 23 Aug 2026, 05:50 UTC)
17,415,226
lifetime visits
88%
liked (49,254 👍 / 6,552 👎)
45,713
favourites (2.6 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9529319410 August 2026 — 293 players21 August 2026 — 194 players21 August 2026 — 202 players21 August 2026 — 168 players21 August 2026 — 178 players22 August 2026 — 156 players22 August 2026 — 186 players22 August 2026 — 195 players22 August 2026 — 154 players22 August 2026 — 123 players22 August 2026 — 103 players22 August 2026 — 132 players22 August 2026 — 118 players22 August 2026 — 118 players22 August 2026 — 138 players22 August 2026 — 160 players22 August 2026 — 154 players22 August 2026 — 183 players22 August 2026 — 204 players22 August 2026 — 201 players22 August 2026 — 218 players22 August 2026 — 233 players22 August 2026 — 214 players22 August 2026 — 248 players22 August 2026 — 246 players22 August 2026 — 227 players22 August 2026 — 204 players22 August 2026 — 202 players22 August 2026 — 188 players23 August 2026 — 198 players23 August 2026 — 169 players23 August 2026 — 128 players23 August 2026 — 129 players23 August 2026 — 132 players23 August 2026 — 95 players10 August 202623 August 2026
35 measurements spanning 13 days, net -198. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–323 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 35
Measured (UTC)PlayersChange
23 Aug 2026, 05:5095-37
23 Aug 2026, 04:50132+3
23 Aug 2026, 03:50129+1
23 Aug 2026, 02:50128-41
23 Aug 2026, 01:50169-29
23 Aug 2026, 00:50198+10
22 Aug 2026, 23:50188-14
22 Aug 2026, 22:50202-2
22 Aug 2026, 21:50204-23
22 Aug 2026, 20:50227-19
22 Aug 2026, 19:50246-2
22 Aug 2026, 18:50248+34
22 Aug 2026, 17:50214-19
22 Aug 2026, 16:50233+15
22 Aug 2026, 15:50218+17
22 Aug 2026, 14:50201-3
22 Aug 2026, 13:50204+21
22 Aug 2026, 12:50183+29
22 Aug 2026, 11:50154-6
22 Aug 2026, 10:50160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Easy Obby! · progression2,721,669 · 21.9% win
Completed Medium Obby! · progression1,289,261 · 9.5% win
Completed Impossible Obby! · progression39,096 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.513 August 2026 — 89 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked1 November 2026 — 88 % liked13 August 20261 November 2026
43 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 43
Measured (UTC)% likedChange
1 Nov 2026, 17:4988no change
22 Oct 2026, 17:4888no change
12 Oct 2026, 17:4788no change
2 Oct 2026, 17:4688no change
22 Sept 2026, 17:4588no change
12 Sept 2026, 17:3588no change
2 Sept 2026, 17:3488no change
23 Aug 2026, 17:1788no change
23 Aug 2026, 05:5088no change
23 Aug 2026, 04:5088no change
23 Aug 2026, 03:5088no change
23 Aug 2026, 02:5088no change
23 Aug 2026, 01:5088no change
23 Aug 2026, 00:5088no change
22 Aug 2026, 23:5088no change
22 Aug 2026, 22:5088no change
22 Aug 2026, 21:5088no change
22 Aug 2026, 20:5088no change
22 Aug 2026, 19:5088no change
22 Aug 2026, 18:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.