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Run or Die

Run or Die

A Roblox experience owned by Death Or Run.

Tower defenseENtroll gameobbymultiplayer

Run or Die is a tower-defense experience created on 2025-10-10. It has recorded 17,242,772 lifetime visits and 43,352 favorites. Currently, 307 users are playing. The game holds an 89% like percentage. It is available on desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🏃‍♂️Welcome to Run or Die! How to Play: 👥Vote for map 🏃‍♀️Runner's run to the end 😈Troller stops the runners 💰Buy new ability with coins 📅Claim Daily Reward by completing the Obby 👍 Like the game! 💻 Available on Desktop, Mobile and Tablet! ⚠️Very Addictive Game, Spend Time Moderately⚠️

Last updated by the developer 28 Jul 2026, 10:40 UTC.

95
playing (measured 23 Aug 2026, 05:50 UTC)
17,415,226
lifetime visits
88%
liked (48,634 👍 / 6,377 👎)
44,328
favourites (2.5 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9529319410 August 2026 — 293 players21 August 2026 — 194 players21 August 2026 — 202 players21 August 2026 — 168 players21 August 2026 — 178 players22 August 2026 — 156 players22 August 2026 — 186 players22 August 2026 — 195 players22 August 2026 — 154 players22 August 2026 — 123 players22 August 2026 — 103 players22 August 2026 — 132 players22 August 2026 — 118 players22 August 2026 — 118 players22 August 2026 — 138 players22 August 2026 — 160 players22 August 2026 — 154 players22 August 2026 — 183 players22 August 2026 — 204 players22 August 2026 — 201 players22 August 2026 — 218 players22 August 2026 — 233 players22 August 2026 — 214 players22 August 2026 — 248 players22 August 2026 — 246 players22 August 2026 — 227 players22 August 2026 — 204 players22 August 2026 — 202 players22 August 2026 — 188 players23 August 2026 — 198 players23 August 2026 — 169 players23 August 2026 — 128 players23 August 2026 — 129 players23 August 2026 — 132 players23 August 2026 — 95 players10 August 202623 August 2026
35 measurements spanning 13 days, net -198. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–323 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 35
Measured (UTC)PlayersChange
23 Aug 2026, 05:5095-37
23 Aug 2026, 04:50132+3
23 Aug 2026, 03:50129+1
23 Aug 2026, 02:50128-41
23 Aug 2026, 01:50169-29
23 Aug 2026, 00:50198+10
22 Aug 2026, 23:50188-14
22 Aug 2026, 22:50202-2
22 Aug 2026, 21:50204-23
22 Aug 2026, 20:50227-19
22 Aug 2026, 19:50246-2
22 Aug 2026, 18:50248+34
22 Aug 2026, 17:50214-19
22 Aug 2026, 16:50233+15
22 Aug 2026, 15:50218+17
22 Aug 2026, 14:50201-3
22 Aug 2026, 13:50204+21
22 Aug 2026, 12:50183+29
22 Aug 2026, 11:50154-6
22 Aug 2026, 10:50160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Easy Obby! · progression2,670,411 · 45.7% win
Completed Medium Obby! · progression1,267,223 · 18.7% win
Completed Impossible Obby! · progression35,998 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.513 August 2026 — 89 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked23 August 2026 — 88 % liked13 August 202623 August 2026
36 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 36
Measured (UTC)% likedChange
23 Aug 2026, 17:1788no change
23 Aug 2026, 05:5088no change
23 Aug 2026, 04:5088no change
23 Aug 2026, 03:5088no change
23 Aug 2026, 02:5088no change
23 Aug 2026, 01:5088no change
23 Aug 2026, 00:5088no change
22 Aug 2026, 23:5088no change
22 Aug 2026, 22:5088no change
22 Aug 2026, 21:5088no change
22 Aug 2026, 20:5088no change
22 Aug 2026, 19:5088no change
22 Aug 2026, 18:5088no change
22 Aug 2026, 17:5088no change
22 Aug 2026, 16:5088no change
22 Aug 2026, 15:5088no change
22 Aug 2026, 14:5088no change
22 Aug 2026, 13:5088no change
22 Aug 2026, 12:5088no change
22 Aug 2026, 11:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.