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The Factory  ❄☃  (Lobby changes)

The Factory ❄☃ (Lobby changes)

A Roblox experience owned by VoidLabs Producs.

HorrorENhorrordoors-lorejump-scare

Description (written by the developer; not a statement by this register)

A horror game involving the lore of Doors. We recommend entering without a guide; use each death as a lesson. ⚠️ Loud sounds, flashing lights ahead! 🎧 📷 Headphones & max graphics recommended ❤️ Join the VoidLabs Products group for nothing lol (jk) 🎵 Music is non-copyright, on Spotify 'LSPLASH' and some have been made by us! 🛠️ Many things are subject to change, and some things may break. Credits to Doors for the assets and ideas!

Last updated by the developer 7 Feb 2026, 16:21 UTC.

0
playing (measured 14 Aug 2026, 01:51 UTC)
343
lifetime visits
75%
liked (6 👍 / 2 👎)
11
favourites (32.1 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support Us!
50 R$
Support us!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Evening. · welcome80 · 0.00% win
Here we go. · welcome65 · 0.00% win
What A Comeback! · other32 · 0.00% win
Meet a dev · social10 · 0.00% win
What a great art! · collection6 · 0.00% win
I Saw This Before.. · secret0 · 0.00% win
WoooAAAA! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.