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Color War Tycoon ⚔️

Color War Tycoon ⚔️

A Roblox experience owned by Something Company.

TycoonENTycoonPVP BattleNPC Army

Description (written by the developer; not a statement by this register)

⭐ Color Tycoon - Build, Battle & Dominate! ⭐ Build your base, unlock upgrades, and spawn an army of NPC fighters to clash with enemies! 🔥 💥 Build Your Tycoon - Upgrade machines, unlock buttons, and grow fast. REBIRTH for perks! 🧬 Create Your Army - Spawn color based NPCs, upgrade them, and overwhelm foes with strategy. ⚔️ Battle Players - Send your ARMY into war, defend your base, and dominate! 👑 Fight Unique Bosses - Take down a multitude of BOSSES for cash, gears, rare upgrades, and perks! ✅ Progess Saves 💡 Pro Tip: Grab GAMEPASSES in the shop for exclusive UPGRADES & PERKS! 👥 This game is BEST enjoyed/played with friends! Invite them and build together! 👍 Don’t forget to LIKE 👍 and FAVORITE ⭐ to support future updates! Build, command, and conquer the server! 🏷️: Tycoon, Color War Tycoon, Color, Fun, Friends, Retro Tycoon, Retro, Boss, Rebirths, Gear, NPC, Fight, PVP, Color Tycoon, 2 Player, Clone, War, Rivals, Fighting, PVP

Last updated by the developer 12 Jul 2026, 19:54 UTC.

0
playing (measured 11 Aug 2026, 19:30 UTC)
29,317
lifetime visits
57%
liked (115 👍 / 86 👎)
2,688
favourites (91.7 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
179 R$
Double Money!
149 R$
[LIMITED] Portal Gun
99 R$
Auto Collect [OP]
79 R$
Rainbow Sword [CHEAP!]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome20,448 · 0.00% win
Lunatic Killer · other748 · 0.00% win
Cryo Killer · other519 · 0.00% win
Smurf Killer · other488 · 0.00% win
Retro Killer · other321 · 0.00% win
Dave Killer · other234 · 0.00% win
Knight Killer · other140 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.516 August 2026 — 58 % liked15 September 2026 — 57 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 04:4857-1
16 Aug 2026, 04:3758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.