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Biggest Outdoor Playground Waterpark Roleplay

Biggest Outdoor Playground Waterpark Roleplay

A Roblox experience owned by Melted Cookie.

RoleplayENwaterparkbouncy castlesocial roleplay

Biggest Outdoor Playground Waterpark Roleplay is a roleplay experience created on 2025-10-10. The game has accumulated 7,480,652 lifetime visits and 315,670 favorites. Currently, 95 users are playing. The title has a 63% like percentage.

Description (written by the developer; not a statement by this register)

⭐ Welcome to the Indoor and Outdoor Bouncy Castle Playground 🥳 Meet new friends, Jump, bounce, play, slide and more! Over 50 slides. 👍 Don’t forget to favorite the game and give it a thumbs up if you’re having fun! 📌 Join our group for perks & updates: https://www.roblox.com/communities/1019060969/M Tags (ignore): Biggest Indoor Outdoor Playground World Fun Waterpark Obby

Last updated by the developer 19 Jun 2026, 18:16 UTC.

95
playing (measured 10 Aug 2026, 15:20 UTC)
7,480,652
lifetime visits
61%
liked (222 👍 / 139 👎)
317,009
favourites (42.4 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
100 R$
Jetpack
75 R$
VIP
75 R$
Boosted Speed
50 R$
Water Gun
50 R$
Magic Wand
25 R$
Unicorn
25 R$
Dog
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome5,099,970 · 100.0% win
Found a token! · collection4,791,797 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61636213 August 2026 — 63 % liked23 August 2026 — 62 % liked2 September 2026 — 62 % liked12 September 2026 — 62 % liked22 September 2026 — 62 % liked2 October 2026 — 61 % liked12 October 2026 — 61 % liked22 October 2026 — 61 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3561no change
12 Oct 2026, 22:3461no change
2 Oct 2026, 22:3461-1
22 Sept 2026, 22:3362no change
12 Sept 2026, 22:3262no change
2 Sept 2026, 22:3162no change
23 Aug 2026, 22:3062-1
13 Aug 2026, 22:2363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.