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[📃] Job a Brainrot

[📃] Job a Brainrot

A Roblox experience owned by Saddy Core.

TycoonENbrainrotmanagementidle

[📃] Job a Brainrot is a tycoon experience created on 2025-10-10. The game has accumulated 884,434 lifetime visits and holds 1,910 favorites. It maintains a 91% like percentage. Currently, zero users are playing the experience. The description outlines gameplay involving hiring and upgrading brainrot characters to earn cash.

Description (written by the developer; not a statement by this register)

You’re the new manager of a Brainrot business! 💼 Hire Brainrots ⚙️ Upgrade your Brainrots 😴 Keep them awake 💸 Earn cash and grow your Brainrot Bussiness! Can you build the best Brainrot business in Roblox? 😂 Join the group for codes & updates: https://www.roblox.com/communities/241819395/Brainrot-Incorporated#!/about

Last updated by the developer 18 Jun 2026, 21:27 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
884,434
lifetime visits
91%
liked (2,747 👍 / 260 👎)
1,908
favourites (2.2 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

20K
21,000 R$
VIP
499 R$
Second Floor Access
250 R$
Pro Starter Pack
249 R$
Bigger Backpack
150 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome531,972 · 0.00% win
Start of a Business · other434,856 · 0.00% win
Divine Brainrot · other30,914 · 0.00% win
Brainrot God · other8,685 · 0.00% win
Rebirth 1 · progression3,870 · 0.00% win
Transcendent · progression1,297 · 0.00% win
Gift · other387 · 0.00% win
Rebirth 2 · progression313 · 0.00% win
Rebirth 3 · progression59 · 0.00% win
Rebirth 4 · progression27 · 0.00% win
Rebirth 5 · progression12 · 0.00% win
Rebirth 6 · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3591no change
14 Aug 2026, 16:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.