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[v1.0] FirstAlarm Roleplay [BETA]

[v1.0] FirstAlarm Roleplay [BETA]

A Roblox experience owned by FirstAlarm Community.

RoleplayENEmergency ServicesCommunity RoleplayDriving Simulator

Description (written by the developer; not a statement by this register)

🔥 Welcome to FirstAlarm Community! Join a team of dedicated staff, developers, and roleplayers working together to keep the community running strong. Earn ranks, attend trainings, and make an impact! 👮‍♂️ Enforce rules | 🧱 Build & Create | 🎖️ Rise through the ranks Be part of something bigger. Join FirstAlarm Today! TAGS: Ignore. Fire Alarm, Roleplay, Simulator, Cars, Emergency, Fire, Fires, Disaster, Burning, Rescue, Survival, FACP, Pull Station, Notifier, Sim, Sounders, Strobes, Security, Car, Driving, Vehicle, Vehicles, Truck, Fire Truck, Roleplay Driving, RP, Role Playing, Hangout, Community, Social, Friends, City, Town, Testing, Fun, Obby, Chill, Free, Premium

Last updated by the developer 12 Feb 2026, 05:04 UTC.

0
playing (measured 14 Aug 2026, 18:05 UTC)
915
lifetime visits
79%
liked (11 👍 / 3 👎)
10
favourites (10.9 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glock Bundle 3
250 R$
Glock Bundle 2
200 R$
Glock Bundle 1
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome191 · 0.00% win
You Met the Creator! · other25 · 0.00% win
Met the Co-Owner! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.