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Fight Moon Woke Up Line!

Fight Moon Woke Up Line!

A Roblox experience owned by L2XXY Games.

RoleplayENtrollline simulatorhorror theme

Fight Moon Woke Up Line! is a roleplay experience created on 2025-10-11. The game has recorded 977,915 lifetime visits and 170,857 favorites. Currently, zero users are playing. The title holds an 80% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

👍LIKE for more BIG Updates! ⭐Favorite the game to support us and earn future rewards! How to play: ⏳ Wait in line for your turn with the Evil Moon Monster (if you dare!) 🏃 Skip ahead to cut the line and reach the chair faster! 😈 Troll others by waiting the VIP Final Area! 🕵️ Explore the Moon woke up Area and uncover hidden secrets! 🎁 Premium Users get 2 free cuts every 24 hours and x0.1 cash multiplier 🔔 Tap Notify to stay in the loop for updates and special events!

Last updated by the developer 8 Dec 2025, 13:07 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
977,915
lifetime visits
80%
liked (634 👍 / 158 👎)
170,846
favourites (174.7 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
199 R$
x2 Cash
149 R$
Auto Cut
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome782,910 · 0.00% win
Cut in Line · other511,684 · 0.00% win
First in Line! · other314,238 · 0.00% win
Boss Fight! · progression266,059 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5080no change
24 Aug 2026, 15:4980no change
14 Aug 2026, 15:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.