{Crash! 👹} Combat for testing purposes! 🔥
A Roblox experience owned by Karpet's silly crew!.
Fighting & PvPENcombat testingfighting mechanicsbeta
Description (written by the developer; not a statement by this register)
A "test" place for da combat :D -- THIS PLACE IS IN BETA! EXPECT DATA LOSS AND BUGS! CONTROLS: LMB / MOBILE BUTTON - Punch SHIFT / MOBILE BUTTON - Shiftlock. Q / MOBILE BUTTON - Dash. F / MOBILE BUTTON - Block. 1, 2, 3 4... / MOBILE BUTTONS - abilities DO NOT ABUSE BUGS, IF CAUGHT, WILL LEAD TO A BANISH INTO THE SHADOW REALM! Ignore tags! :D tags: Fighting, Battlegrounds, TSB, JJK, Shenanigans, Battlefield, Chaos, Admin abuse, Action, Ultimate. Happy fighting! 🍪
Last updated by the developer 12 Aug 2026, 10:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 00:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 17 Sept 2026, 15:15 | 91 | no change |
| 18 Aug 2026, 14:33 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.