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{Crash! 👹} Combat for testing purposes! 🔥

{Crash! 👹} Combat for testing purposes! 🔥

A Roblox experience owned by Karpet's silly crew!.

Fighting & PvPENcombat testingfighting mechanicsbeta

Description (written by the developer; not a statement by this register)

A "test" place for da combat :D -- THIS PLACE IS IN BETA! EXPECT DATA LOSS AND BUGS! CONTROLS: LMB / MOBILE BUTTON - Punch SHIFT / MOBILE BUTTON - Shiftlock. Q / MOBILE BUTTON - Dash. F / MOBILE BUTTON - Block. 1, 2, 3 4... / MOBILE BUTTONS - abilities DO NOT ABUSE BUGS, IF CAUGHT, WILL LEAD TO A BANISH INTO THE SHADOW REALM! Ignore tags! :D tags: Fighting, Battlegrounds, TSB, JJK, Shenanigans, Battlefield, Chaos, Admin abuse, Action, Ultimate. Happy fighting! 🍪

Last updated by the developer 12 Aug 2026, 10:18 UTC.

0
playing (measured 15 Aug 2026, 00:34 UTC)
2,561
lifetime visits
91%
liked (21 👍 / 2 👎)
6
favourites (2.3 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met the owner! · social142 · 0.00% win
Sign tool · collection35 · 0.00% win
Bloxy cola :3 · collection5 · 0.00% win
Weathergirl · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9118 August 2026 — 91 % liked17 September 2026 — 91 % liked18 August 202617 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 15:1591no change
18 Aug 2026, 14:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.