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Vocal-Death (V0.08)

Vocal-Death (V0.08)

A Roblox experience owned by Defoko of Robloxification.

HorrorENVocaloidAsymmetrical HorrorForsaken

Description (written by the developer; not a statement by this register)

Heavily inspired by Vocaloid/UTAU and Die of Death and Forsaken This game is not affiliated with Crypton Future Media Inc. in any way shape or form Please don't take this game seriously its literally just VOCALOID forsaken or UTAU forsaken. This game is just made for fun and takes head canons or references from other media to form abilities. ❗THIS GAME IS REALLY BUGGY AND IS IN A VERY EARLY PHASE❗ ⚠️DO EXPECT CHANGES IN THE FUTURE⚠️ I'd recommend playing this game with friends or other people who like Vocaloid or asym metrical type games. Tag because Idk: Vocaloid, Forsaken, Die of Death, UTAU, Vocaloid Asym, Asymmetrical, Vocaloid Forsaken, Dead by Daylight, Kasane Teto, Hatsune Miku, Teto, Miku, Vipperloid, VOICEPEAK, Akita Neru, Neru, Chase game, Momo Momone, UTAULOIDS, UTAULOID, Defoko, Gumi, Uta Utane, Kagamine, Rin, Len, Yi Xi, Pursuer, Adachi Rei, Rei, Zundamon, SV Teto, Kill, Death, Survival, 1 vs All, 1vAll, Vocal, Death, Vocal Death, Vocal-Death

Last updated by the developer 30 Jul 2026, 10:01 UTC.

0
playing (measured 23 Aug 2026, 12:52 UTC)
473
lifetime visits
100%
liked (7 👍 / 0 👎)
6
favourites (12.7 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The past of forever · other60 · 0.00% win
Where you remain · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.