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Vocal-Death (V0.08)

Vocal-Death (V0.08)

A Roblox experience owned by Defoko of Robloxification.

HorrorENVocaloidAsymmetrical HorrorForsaken

Description (written by the developer; not a statement by this register)

Heavily inspired by Vocaloid/UTAU and Die of Death and Forsaken This game is not affiliated with Crypton Future Media Inc. in any way shape or form Please don't take this game seriously its literally just VOCALOID forsaken or UTAU forsaken. This game is just made for fun and takes head canons or references from other media to form abilities. ❗THIS GAME IS REALLY BUGGY AND IS IN A VERY EARLY PHASE❗ ⚠️DO EXPECT CHANGES IN THE FUTURE⚠️ I'd recommend playing this game with friends or other people who like Vocaloid or asym metrical type games. Tag because Idk: Vocaloid, Forsaken, Die of Death, UTAU, Vocaloid Asym, Asymmetrical, Vocaloid Forsaken, Dead by Daylight, Kasane Teto, Hatsune Miku, Teto, Miku, Vipperloid, VOICEPEAK, Akita Neru, Neru, Chase game, Momo Momone, UTAULOIDS, UTAULOID, Defoko, Gumi, Uta Utane, Kagamine, Rin, Len, Yi Xi, Pursuer, Adachi Rei, Rei, Zundamon, SV Teto, Kill, Death, Survival, 1 vs All, 1vAll, Vocal, Death, Vocal Death, Vocal-Death

Last updated by the developer 30 Jul 2026, 10:01 UTC.

0
playing (measured 23 Aug 2026, 12:52 UTC)
473
lifetime visits
100%
liked (9 👍 / 0 👎)
12
favourites (25.4 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The past of forever · other64 · 0.00% win
Where you remain · other20 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10023 August 2026 — 100 % liked15 September 2026 — 100 % liked23 August 202615 September 2026
2 measurements spanning 23 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 13:20100no change
23 Aug 2026, 20:33100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.