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HyperTag

HyperTag

A Roblox experience owned by Nex3 Development.

MinigamesENmultiplayerhigh-speedreflexes

Description (written by the developer; not a statement by this register)

🎮 Hypertag Get ready for Hypertag the ultimate high-speed tagging experience! 🏃‍♂️💨 Dash, slide, and outsmart your friends in this fast-paced multiplayer tag game built for PC players (for now other devices coming soon!). 🕹️ Controls: Ctrl or C → Slide to dodge or chase in style Shift → Sprint to catch your target or make your escape H → Open the Stat GUI and track your performance Q → Spectate Mode — join mid-game and watch the action unfold! Will you be the hunter or the hunted? Step into the arena and prove your reflexes in Hypertag. Made by the Nex3 Team UniTheVerse eric541010 Silverfox0338 Credits to Roblox Games with music used such as Slap Battles, Die of Death, etc thank you for your peak music

Last updated by the developer 11 Jan 2026, 01:30 UTC.

0
playing (measured 18 Aug 2026, 19:38 UTC)
912
lifetime visits
100%
liked (13 👍 / 0 👎)
4
favourites (4.4 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1st
1,500 R$
2nd
1,000 R$
3rd
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Marathon Walker · progression87 · 0.00% win
Meet stay1234all · other38 · 0.00% win
Meet eric541010 · social13 · 0.00% win
Meet UniTheVerse · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.