[Trade] Steal a Brainrot Uncopylocked!
A Roblox experience owned by #1 Uncopylocked Games!.
RoleplayENbrainrottrollingmodded
Steal a Brainrot Uncopylocked! is a roleplay experience created on October 11, 2025. The game has accumulated 1,232,150 lifetime visits and 3,386 favorites. Currently, zero players are active. The title holds a 73% like percentage. It supports desktop, mobile, and tablet platforms.
Description (written by the developer; not a statement by this register)
🗣️ Welcome to Steal a Brainrot Modded! 👍 Like the game and join the group How to Play: 👽 Buy a Brainrot 🥷 Steal Brainrots from other players 💸 Generate money 🐦🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players 🙏 Credit to Chris for letting us use the Nyan Cat! 🙏 Credit to @WinnersTakesAll for the backpack system!
Last updated by the developer 27 Feb 2026, 13:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:03 | 73 | no change |
| 14 Aug 2026, 13:50 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.