Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Trade] Steal a Brainrot Uncopylocked!

[Trade] Steal a Brainrot Uncopylocked!

A Roblox experience owned by #1 Uncopylocked Games!.

RoleplayENbrainrottrollingmodded

Steal a Brainrot Uncopylocked! is a roleplay experience created on October 11, 2025. The game has accumulated 1,232,150 lifetime visits and 3,386 favorites. Currently, zero players are active. The title holds a 73% like percentage. It supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Brainrot Modded! 👍 Like the game and join the group How to Play: 👽 Buy a Brainrot 🥷 Steal Brainrots from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players 🙏 Credit to Chris for letting us use the Nyan Cat! 🙏 Credit to @WinnersTakesAll for the backpack system!

Last updated by the developer 27 Feb 2026, 13:06 UTC.

0
playing (measured 11 Aug 2026, 04:38 UTC)
1,232,150
lifetime visits
73%
liked (924 👍 / 335 👎)
3,385
favourites (2.7 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin!
500 R$
Dev Admin!
300 R$
250 Robux Donation!
250 R$
Admin panel f2
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Admin abuse! · other23 · 0.00% win
You met robticks and sammybammy! · social14 · 0.00% win
Private admin abuse · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0373no change
14 Aug 2026, 13:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.