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collect a rock

collect a rock

A Roblox experience owned by The rock studios !.

SimulatorENsimulatorcollectiongrind

Description (written by the developer; not a statement by this register)

Dive into a world where every rock matters. Sprint across the map, scoop up rare stones, and sell them for massive profit. Unlock pets that boost your speed, power, and luck — turning you into a rock‑collecting machine. Complete quests, level up fast, and chase daily streaks for huge rewards. Discover hidden areas, rare drops, and special timed challenges that keep the grind exciting. Trade, flex, and show off your pets as you climb the leaderboard and dominate the server. This isn’t just another simulator — it’s a full grind experience with surprises around every corner. If you love fast progress, shiny loot, and nonstop upgrades… you’re going to get addicted fast. Hit Play and start your rise to the top. Your next rock could change everything.

Last updated by the developer 16 Aug 2026, 10:51 UTC.

0
playing (measured 25 Aug 2026, 20:06 UTC)
347
lifetime visits
90%
liked (9 👍 / 1 👎)
16
favourites (46.1 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INVENTORY SPACES
50 R$
2X CASH
15 R$
meduim tip
10 R$
Small tip
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined award · welcome3 · 0.00% win
met the dev · other0 · 0.00% win
you died ? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.