Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🌍] Don't Get Crushed By a Giant Brainrot!

[🌍] Don't Get Crushed By a Giant Brainrot!

A Roblox experience owned by Bap Bam.

ObbyENobstacle avoidancememe cultureendless runner

Description (written by the developer; not a statement by this register)

Reach the end without getting crushed by a giant brainrot! Inspired by "Don't Get Crushed By a Giant Rock" New Updates Weekly! 👍LIKE THE GAME!!!👍

Last updated by the developer 22 Jul 2026, 21:33 UTC.

0
playing (measured 11 Aug 2026, 05:31 UTC)
192,914
lifetime visits
90%
liked (445 👍 / 52 👎)
6,307
favourites (32.7 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Boost
99 R$
Hoverboard
99 R$
Speed Level 10
69 R$
Speed Level 9
59 R$
Speed Level 8
49 R$
Speed Level 7
39 R$
Speed Level 6
29 R$
Speed Level 5
23 R$
Speed Level 4
16 R$
Speed Level 3
9 R$
Speed Level 2
5 R$
Speed Level 1
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other161,457 · 0.00% win
H · other161,454 · 0.00% win
U · other161,451 · 0.00% win
C · other161,446 · 0.00% win
R · other161,437 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:2090no change
15 Aug 2026, 05:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.