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[⛄] Golf Incremental

[⛄] Golf Incremental

A Roblox experience owned by Plehlowla's Studio.

TycoonENincrementalgolfrebirth

[⛄] Golf Incremental is a tycoon experience created on October 12, 2025. The game currently has 4 players online and has accumulated 4,549,038 lifetime visits. It holds 63,336 favorites and maintains a 92% like percentage. The description outlines gameplay mechanics including shooting golf balls, purchasing upgrades, rebirthing, and various areas such as a golf course and mining section.

Description (written by the developer; not a statement by this register)

🏌️‍♂️ Welcome to Golf Incremental! ⛳ How to Play Golf Incremental ⛳ ⚪ Shoot golf balls to earn Money! 🕳️ Get a Hole In One to 2x your Money! ✨ Buy upgrades to make more Money! 📈 Progress through and Rebirth! 🌏 Area/Gameplay ✅ Golf Course ✅ Upgrade Tree ✅ Ball Pit ✅ Archaeologist ✅ Mining ✅ Rocket ADMIN EVENTS! PREMIUM PLAYERS GET +10% Money! GOLF OFFLINE! ⭐👍 Leave a like & Favorite the game! ❗DISCLAIMER❗ This is in EARLY stage of development; expect bugs. I am a solo developer, so be patient with me.

Last updated by the developer 28 Jul 2026, 23:26 UTC.

4
playing (measured 10 Aug 2026, 15:01 UTC)
4,549,038
lifetime visits
92%
liked (20,586 👍 / 1,685 👎)
63,215
favourites (13.9 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shoot From Anywhere
399 R$
2x Rebirth
99 R$
2x EXP
99 R$
2x Gold
99 R$
1.5x Pickup Radius
79 R$
2x Money
49 R$
2x Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,714,519 · 100.0% win
Hole In One! · other1,202,930 · 100.0% win
Rebirth! · progression1,041,589 · 100.0% win
Played For 10 Minutes! · other794,963 · 100.0% win
Ascension! · progression386,991 · 63.6% win
Desert Biome! · progression102,321 · 24.6% win
Stonehaven! · welcome53,004 · 6.2% win
Eruption! · progression41,428 · 4.1% win
Moon! · other1,882 · 2.0% win
Played golf with the owner! · social1,634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:3392no change
13 Oct 2026, 02:3292no change
3 Oct 2026, 02:3192no change
13 Sept 2026, 02:2292no change
3 Sept 2026, 02:2192no change
24 Aug 2026, 02:2192no change
14 Aug 2026, 02:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.