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[⛄] Golf Incremental

[⛄] Golf Incremental

A Roblox experience owned by Plehlowla's Studio.

TycoonENincrementalgolfrebirth

[⛄] Golf Incremental is a tycoon experience created on October 12, 2025. The game currently has 4 players online and has accumulated 4,549,038 lifetime visits. It holds 63,336 favorites and maintains a 92% like percentage. The description outlines gameplay mechanics including shooting golf balls, purchasing upgrades, rebirthing, and various areas such as a golf course and mining section.

Description (written by the developer; not a statement by this register)

🏌️‍♂️ Welcome to Golf Incremental! ⛳ How to Play Golf Incremental ⛳ ⚪ Shoot golf balls to earn Money! 🕳️ Get a Hole In One to 2x your Money! ✨ Buy upgrades to make more Money! 📈 Progress through and Rebirth! 🌏 Area/Gameplay ✅ Golf Course ✅ Upgrade Tree ✅ Ball Pit ✅ Archaeologist ✅ Mining ✅ Rocket ADMIN EVENTS! PREMIUM PLAYERS GET +10% Money! GOLF OFFLINE! ⭐👍 Leave a like & Favorite the game! ❗DISCLAIMER❗ This is in EARLY stage of development; expect bugs. I am a solo developer, so be patient with me.

Last updated by the developer 28 Jul 2026, 23:26 UTC.

4
playing (measured 10 Aug 2026, 15:01 UTC)
4,549,038
lifetime visits
92%
liked (20,588 👍 / 1,682 👎)
63,333
favourites (13.9 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shoot From Anywhere
399 R$
2x Gold
99 R$
2x EXP
99 R$
2x Rebirth
99 R$
1.5x Pickup Radius
79 R$
2x Walkspeed
49 R$
2x Money
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,710,521 · 100.0% win
Hole In One! · other1,199,242 · 100.0% win
Rebirth! · progression1,038,156 · 100.0% win
Played For 10 Minutes! · other792,431 · 74.6% win
Ascension! · progression385,637 · 48.6% win
Desert Biome! · progression101,836 · 14.7% win
Stonehaven! · welcome52,740 · 16.9% win
Eruption! · progression41,207 · 13.6% win
Moon! · other1,867 · 2.3% win
Played golf with the owner! · social1,634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2192no change
14 Aug 2026, 02:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.