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Subject 52

Subject 52

A Roblox experience owned by Blue Print Dev's.

HorrorENhorrormazestealth

Description (written by the developer; not a statement by this register)

You’re trapped in a twisting maze with nothing but your spray paint and flashlight to guide you. Mark your path, uncover hidden items, and decide who you can trust — or if you’re better off alone. But be careful… he’s behind you. Always watching. Do you have the guts to kill him? Welcome to Subject 52.

Last updated by the developer 12 Oct 2025, 04:11 UTC.

0
playing (measured 27 Aug 2026, 11:19 UTC)
25,855
lifetime visits
36%
liked (24 👍 / 42 👎)
148
favourites (5.7 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

353635.527 August 2026 — 36 % liked26 September 2026 — 35 % liked6 October 2026 — 36 % liked27 August 20266 October 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 11:2136+1
26 Sept 2026, 11:2135-1
27 Aug 2026, 11:1936first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.