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Cart Ride Into K-pop Demon hunters

Cart Ride Into K-pop Demon hunters

A Roblox experience owned by Enter The Cart Ride.

SimulatorENK-popDemon huntersCart riding

Cart Ride Into K-pop Demon hunters is a simulator experience created on 2025-10-12. The game has recorded 751,617 lifetime visits and 18,265 favorites. Currently, zero users are playing. The title holds a 75% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

👍 LIKE FOR FREE ITEMS UPDATE! 🎁 Welcome to the Cart Ride Into Kpop Demon Hunters! 🔔 UPDATE: 🚀 VIP Fast Cart ⚡ Carts can go higher than 25 mph! ✨ FINISH TO UNLOCK THE SECRET AREA! Group: https://www.roblox.com/communities/109442043/Enter-The-Cart-Ride

Last updated by the developer 7 Mar 2026, 20:43 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
751,617
lifetime visits
75%
liked (367 👍 / 125 👎)
18,261
favourites (24.3 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands [CHEAP]
1,399 R$
Attack Helicopter!
399 R$
Laser Gun
249 R$
Golden Carpet
219 R$
Slap Arm
199 R$
Flying Carpet
159 R$
VIP Cart [PERMANENT]
99 R$
Gravity Coil
29 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome579,386 · 0.00% win
You Win! · progression23,086 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:5275no change
14 Aug 2026, 17:4875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.