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Not Our World

Not Our World

A Roblox experience owned by JT-Studios.

HorrorENbackroomsdreamcorepsychological horror

Description (written by the developer; not a statement by this register)

👋 Welcome to "Not Our World"! 💭 In this realistic first-person psychological Horror-Game inspired by the Backrooms/Dreamcore Aesthetics you have to escape your Dreams while getting through many different areas and showcases. ⚡ If you encounter any bug or glitch, please report them in our community! ⚠️ Playing with 10+ Graphic-Settings is highly recommended! 🖱️ Unlock Mouse with 'C' _______________________________________________________________ Tags (ignore): dreamcore, backrooms, aesthetic, nostalgia, horror, forest, desert, sea, water, frutiger aero, modern, realistic, first person, weirdcore, weird, dream, sleep, dangerous, clouds, hills

Last updated by the developer 8 Jul 2026, 20:32 UTC.

0
playing (measured 21 Aug 2026, 19:45 UTC)
316,069
lifetime visits
83%
liked (2,373 👍 / 476 👎)
19,917
favourites (63.0 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⭐️ Admin
499 R$
☁️ Flying Cloud
349 R$
⚡ Speed & Jump Coil
149 R$
👑 VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 Welcome! 🌟 · welcome237,459 · 100.0% win
🕯️ Backrooms ✨ · progression136,985 · 92.0% win
💻 Office ✨ · progression112,616 · 56.8% win
☁️ Above The Clouds ✨ · progression105,215 · 51.7% win
🌻 Bridge In The Sky ✨ · progression103,237 · 56.8% win
🛏️ Hotel ✨ · progression92,586 · 59.9% win
💧 Poolrooms ✨ · progression87,802 · 43.4% win
🌊 On the Pillar ✨ · progression86,388 · 46.5% win
🎟️ OG-Ticket 🌟 · other84,519 · 0.00% win
🌵 Stranded In Sand ✨ · progression84,049 · 42.4% win
🏙️ Frutiger Aero ✨ · progression77,777 · 27.9% win
🌲 Weird Forest ✨ · progression75,441 · 28.9% win
🕳️ It's so dark 👁️ · secret67,063 · 57.9% win
🚪 The End? 🌟 · progression61,011 · 23.8% win
🏠 Cliff House ✨ · progression44,427 · 39.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8321 August 2026 — 83 % liked31 August 2026 — 83 % liked10 September 2026 — 83 % liked20 September 2026 — 83 % liked30 September 2026 — 83 % liked10 October 2026 — 83 % liked20 October 2026 — 83 % liked21 August 202620 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 19:4883no change
10 Oct 2026, 19:4883no change
30 Sept 2026, 19:4783no change
20 Sept 2026, 19:4783no change
10 Sept 2026, 19:4683no change
31 Aug 2026, 19:4683no change
21 Aug 2026, 19:4583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.