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After They’re Gone

After They’re Gone

A Roblox experience owned by Unhappier.

HorrorENpsychological horrornarrativegrief

Description (written by the developer; not a statement by this register)

Nothing feels real anymore. The house remembers. You can try to move on… but it won’t let you. A short, quiet story about someone who lost everything. And the world that refuses to let them forget. ⚠️ Warning: This game contains sensitive themes and negative words. Not recommended if you're easily affected by that. ⚠️ Also, it’s poorly coded, so expect bugs and glitches along the way.

Last updated by the developer 18 Jun 2026, 12:51 UTC.

5
playing (measured 10 Aug 2026, 16:03 UTC)
331,564
lifetime visits
93%
liked (2,790 👍 / 215 👎)
28,911
favourites (87.2 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:034first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

After They’re Gone · other290,536 · 100.0% win
Letting Go · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:4593no change
15 Aug 2026, 00:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.