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After They’re Gone

After They’re Gone

A Roblox experience owned by Unhappier.

HorrorENpsychological horrornarrativegrief

Description (written by the developer; not a statement by this register)

Nothing feels real anymore. The house remembers. You can try to move on… but it won’t let you. A short, quiet story about someone who lost everything. And the world that refuses to let them forget. ⚠️ Warning: This game contains sensitive themes and negative words. Not recommended if you're easily affected by that. ⚠️ Also, it’s poorly coded, so expect bugs and glitches along the way.

Last updated by the developer 18 Jun 2026, 12:51 UTC.

5
playing (measured 10 Aug 2026, 16:03 UTC)
331,564
lifetime visits
93%
liked (3,251 👍 / 233 👎)
33,124
favourites (99.9 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:034first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

After They’re Gone · other377,681 · 100.0% win
Letting Go · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked4 September 2026 — 93 % liked14 September 2026 — 93 % liked24 September 2026 — 93 % liked4 October 2026 — 93 % liked14 October 2026 — 93 % liked24 October 2026 — 93 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:2393no change
14 Oct 2026, 04:2293no change
4 Oct 2026, 04:2193no change
24 Sept 2026, 04:2093no change
14 Sept 2026, 02:3693no change
4 Sept 2026, 02:3493no change
25 Aug 2026, 00:4593no change
15 Aug 2026, 00:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.