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Ivalorian Orphanage

Ivalorian Orphanage

A Roblox experience owned by Ivaloria.

HorrorENhorrorsurvivalroleplay

Description (written by the developer; not a statement by this register)

🌲 Welcome to the Ivalorian Orphanage! During the day ensure to gather as many Ivy potions from Lily as you can, these will ensure your safety at night as you can defend your dormitory. If you wish to stay sane, ask a nurse for the purified lake water. This will return your mind to a refreshed state. [ UPDATE ] 🛠️ The first bit of the REVAMP is here! Enjoy a redone look on certain parts of the Orphanage. [CREDITS] faithfuwl - Project Lead & Lead Mesher thelastgeisha - Community Investor sayitd_tto - Experience Thumbnail silzerstars - Lead Scripter BeverIeys - Game Icon reviuea - Builder [FORMER CONTRIBUTORS] veluriies - Former Terrain Artist & Mesher AmandaHayess - Former Mesher Tags: Orphanage, Refuge, monster, fun, adventure, Asylum

Last updated by the developer 10 Aug 2026, 13:35 UTC.

1
playing (measured 10 Aug 2026, 18:04 UTC)
5,436
lifetime visits
66%
liked (115 👍 / 58 👎)
97
favourites (17.8 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Untrained Servant
1,000 R$
Infected Orphan
250 R$
Lantern
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ivy Orphanage! · welcome1,980 · 20.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6617 August 2026 — 66 % liked27 August 2026 — 66 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 21:1866no change
17 Aug 2026, 21:0666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.