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The Social Hotel

The Social Hotel

A Roblox experience owned by Nebula-Studio's.

Social & hangoutENhangoutvoice chatsocial

Description (written by the developer; not a statement by this register)

Welcome to The Social Hotel! The hotel is open for everyone! There are multiple floors for you to explore and to meet new people. Feel free to chill and relax here. 🔊 Voice chat (VC) is not required but highly recommended. ⚠️ Report any toxic players or exploiters. Supports: - Desktop [💻] - Mobile [📱] - Console [🎮] ❗DISCLAIMER❗ We are not responsible for any actions that have been taken by other players during inside or outside of our game! 🔎 Tags: Hangout, VC, Social, Voice Chat, VC Hangout, Voice Chat Hangout, Hotel VC, Hotel Voice Chat, Hotel Hangout, Social Hotel, Hotel Social, Social VC, Social Voice Chat, Social Hangout

Last updated by the developer 11 Aug 2026, 15:42 UTC.

0
playing (measured 19 Aug 2026, 01:34 UTC)
9,608
lifetime visits
93%
liked (27 👍 / 2 👎)
54
favourites (5.6 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Operator
799 R$
Fast Travel
199 R$
Status
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,822 · 0.00% win
Legacy! · welcome119 · 0.00% win
Lucky! · other10 · 0.00% win
Enthusiast! · collection8 · 0.00% win
Thank you! · other3 · 0.00% win
Pure chaos! · other2 · 0.00% win
0wN3r · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.