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Troll Mountain🏔️

Troll Mountain🏔️

A Roblox experience owned by jesters lab.

ObbyENobbytrollslap battles

Description (written by the developer; not a statement by this register)

👋 Welcome to the Troll Mountain! 🧗 Can you make it to the top or will you fall? 😈 Or will you troll other players and make them fall? 🖐️ Join our group and Like and Favorite the game for a FREE Slap Glove! 🃏 https://www.roblox.com/communities/15808425/jesters-lab ❤️ Thank you so much for playing! Inspired by other Troll Tower games, Slap Battles and other Mountain Obby games!

Last updated by the developer 14 Jun 2026, 01:05 UTC.

0
playing (measured 11 Aug 2026, 20:18 UTC)
16,051
lifetime visits
69%
liked (20 👍 / 9 👎)
2,350
favourites (146.4 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[❤️] Infinite Revives
349 R$
[⚪] Longer Trolls
299 R$
[🤖] Admin
299 R$
[🛡️] Invincibility
149 R$
[🌈] Rainbow Balloon
99 R$
[🔴🔵] Body Swap Potion
99 R$
[⚛️] Fusion Coil
89 R$
[🔵] Gravity Coil
59 R$
[🔴] Speed Coil
49 R$
[🤩] HUGE Slap Glove
39 R$
[🧤] Slap Glove
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other12,315 · 0.00% win
L · other12,304 · 0.00% win
O · other12,290 · 0.00% win
R · other12,275 · 0.00% win
T · other12,260 · 0.00% win
You won! · progression158 · 0.00% win
You found the secret! · secret144 · 0.00% win
3 Wins! · progression10 · 0.00% win
5 Wins! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.