Pawn It🎄
A Roblox experience owned by Let's Make More.
TycoonENpawn shop simulationstealing mechanicstycoon elements
Description (written by the developer; not a statement by this register)
🎨 Welcome to Pawn It! ⚙️ This game is recently released, so please bear with us! There will most likely be some bugs and glitches. JOIN THE GROUP FOR 1.5X CASH - https://www.roblox.com/communities/35513941/Lets-Make-More HOW TO PLAY 🛒 Buy items from customers 💸 Sell items with high value to Kingsman Pawn 🚓 Steal expensive items from other players 🔁 Rebirth to gain big advantages 🛠️ Use gears to more easily defeat others 🏬 Grow your Pawn Shop to become the best Your items will increase in value while offline! Version 0.3.6 Tags: Steal, Brainrot, Items, Fun, Products, Mona Lisa, Painting, Valuables, Tycoon, Simulator, Competitive, Toxic, Gears, Invisibility, Potions, Speed, Jump, Boosts, Cash, Money, Grow
Last updated by the developer 2 Jul 2026, 23:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 08:02 | 70 | no change |
| 15 Aug 2026, 08:01 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.