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Pawn It🎄

Pawn It🎄

A Roblox experience owned by Let's Make More.

TycoonENpawn shop simulationstealing mechanicstycoon elements

Description (written by the developer; not a statement by this register)

🎨 Welcome to Pawn It! ⚙️ This game is recently released, so please bear with us! There will most likely be some bugs and glitches. JOIN THE GROUP FOR 1.5X CASH - https://www.roblox.com/communities/35513941/Lets-Make-More HOW TO PLAY 🛒 Buy items from customers 💸 Sell items with high value to Kingsman Pawn 🚓 Steal expensive items from other players 🔁 Rebirth to gain big advantages 🛠️ Use gears to more easily defeat others 🏬 Grow your Pawn Shop to become the best Your items will increase in value while offline! Version 0.3.6 Tags: Steal, Brainrot, Items, Fun, Products, Mona Lisa, Painting, Valuables, Tycoon, Simulator, Competitive, Toxic, Gears, Invisibility, Potions, Speed, Jump, Boosts, Cash, Money, Grow

Last updated by the developer 2 Jul 2026, 23:04 UTC.

0
playing (measured 10 Aug 2026, 22:47 UTC)
141,741
lifetime visits
70%
liked (230 👍 / 100 👎)
460
favourites (3.2 per 1k visits)
13 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer (Gear)
1,299 R$
Rainbow Carpet (Gear)
699 R$
2x Cash
399 R$
Dual Coil (Gear)
299 R$
VIP
299 R$
Survival Knife (Gear)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome95,569 · 100.0% win
Thunderstorm · other14,963 · 0.00% win
Blood Moon · other14,377 · 0.00% win
Big Time Heist · other12,894 · 0.00% win
Womp Womp · other10,713 · 0.00% win
Meet a Developer · other369 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:0270no change
15 Aug 2026, 08:0170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.