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[🎀] Steal A Kitty 🤫

[🎀] Steal A Kitty 🤫

A Roblox experience owned by Brainrot Gods.

TycoonENHello KittyIdle/Offline EarningPvP Stealing

[🎀] Steal A Kitty 🤫 is a tycoon experience created on 2025-10-13. The game has accumulated 1,116,852 lifetime visits and 33,826 favorites. It maintains a 91% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to [🎀] Steal A Kitty 🧸 Assemble your squad of powerful Hello Kitty characters! 🥊 Steal from other players and protect your own! ⚔️ [HOW TO PLAY] 1. Recruit a Character who appears in the map🗺️ 2. Collect Cash earnt by the Character💸 3. Steal other Characters from other Players💰 4. Become the richest and flex your base!🤑 Check back everyday to see how much you've earnt, your Characters will earn cash OFFLINE! Show your support with a Like & Favorite! ⭐ Join the group for New Updates and Free Rewards!

Last updated by the developer 26 May 2026, 18:24 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
1,116,852
lifetime visits
91%
liked (3,130 👍 / 309 👎)
34,053
favourites (30.5 per 1k visits)
13 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
999 R$
VIP
499 R$
Pro Pack!
150 R$
Medusa
99 R$
Invisibility Cloak
99 R$
Ban Hammer
69 R$
Magic Carpet
45 R$
Black Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome365,193 · 72.0% win
Snatched a Kitty 👀 · collection83,731 · 10.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked2 November 2026 — 91 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:3391no change
23 Oct 2026, 17:3291no change
13 Oct 2026, 17:3191no change
3 Oct 2026, 17:3091no change
23 Sept 2026, 17:2391no change
13 Sept 2026, 16:5291no change
3 Sept 2026, 16:4991no change
14 Aug 2026, 14:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

stealakitty.fandom.com1 active editors · 1,468 edits
106 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.