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[🪓] Tree Cutting Incremental

[🪓] Tree Cutting Incremental

A Roblox experience owned by Super Bolt Games.

SimulatorENincrementalevolutiontree cutting

[🪓] Tree Cutting Incremental is a simulator experience created on 2025-10-13. It has accumulated 1,114,494 lifetime visits and 3,611 favorites. Currently, two users are playing. The game holds a 93% like percentage. Players gain logs by cutting trees and can evolve to expand the world across 16 available evolutions.

Description (written by the developer; not a statement by this register)

🪓 Welcome to Tree Cutting Incremental 🪓Gain Logs by Cutting Trees 🧬Evolve in order to expand the world 🚀There are currently 16 Evolutions

Last updated by the developer 13 Jul 2026, 15:35 UTC.

2
playing (measured 10 Aug 2026, 16:36 UTC)
1,114,494
lifetime visits
93%
liked (3,680 👍 / 261 👎)
3,626
favourites (3.3 per 1k visits)
13 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reset Pack
199 R$
Xp Pack
175 R$
2.5x Sap
125 R$
3x Logs
99 R$
Super Autocut
40 R$
Lumberjack Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lumberjack · other500,878 · 100.0% win
Level UP ! · progression331,061 · 100.0% win
Upgrade Tree · other245,729 · 96.1% win
Electricity · other183,097 · 65.3% win
Better Axe · other122,989 · 36.6% win
First Reset · progression81,456 · 15.7% win
Flowers · collection57,954 · 11.5% win
Mines · other37,494 · 8.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4993no change
24 Aug 2026, 14:3893no change
14 Aug 2026, 14:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.