Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🪓] Tree Cutting Incremental

[🪓] Tree Cutting Incremental

A Roblox experience owned by Super Bolt Games.

SimulatorENincrementalevolutiontree cutting

[🪓] Tree Cutting Incremental is a simulator experience created on 2025-10-13. It has accumulated 1,114,494 lifetime visits and 3,611 favorites. Currently, two users are playing. The game holds a 93% like percentage. Players gain logs by cutting trees and can evolve to expand the world across 16 available evolutions.

Description (written by the developer; not a statement by this register)

🪓 Welcome to Tree Cutting Incremental 🪓Gain Logs by Cutting Trees 🧬Evolve in order to expand the world 🚀There are currently 16 Evolutions

Last updated by the developer 13 Jul 2026, 15:35 UTC.

2
playing (measured 10 Aug 2026, 16:36 UTC)
1,114,494
lifetime visits
93%
liked (3,703 👍 / 266 👎)
3,653
favourites (3.3 per 1k visits)
13 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reset Pack
199 R$
Xp Pack
175 R$
2.5x Sap
125 R$
3x Logs
99 R$
Super Autocut
40 R$
Lumberjack Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lumberjack · other506,902 · 100.0% win
Level UP ! · progression334,328 · 29.3% win
Upgrade Tree · other248,042 · 9.8% win
Electricity · other184,639 · 9.8% win
Better Axe · other123,916 · 19.5% win
First Reset · progression81,986 · 0.00% win
Flowers · collection58,267 · 0.00% win
Mines · other37,646 · 29.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3393no change
13 Oct 2026, 17:3293no change
23 Sept 2026, 17:3193no change
13 Sept 2026, 16:5293no change
3 Sept 2026, 16:4993no change
24 Aug 2026, 14:3893no change
14 Aug 2026, 14:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.