Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[💰] Hands Off My Loot!

[💰] Hands Off My Loot!

A Roblox experience owned by tofu flakes.

Tower defenseENbase defensetower defenseeconomy management

Description (written by the developer; not a statement by this register)

Your loot is about to be robbed defend it before they take everything 💰💥 Press [R] to rotate the units/blocks(For PC players) 🏗️ Build your base and defend your loot 💵 Earn cash to expand and strengthen your defenses How long can you keep them away from your loot?! Don't forget to like the game :D 👍

Last updated by the developer 4 Aug 2026, 00:36 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
214,774
lifetime visits
95%
liked (2,315 👍 / 120 👎)
882
favourites (4.1 per 1k visits)
13 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
699 R$
3x Extra Crate Inventory
179 R$
2x Wave Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome84,951 · 0.00% win
Acquired Revolver Cowboy · collection74,624 · 0.00% win
Acquired Rifle Cowboy · collection7,926 · 0.00% win
Acquired Akimbo Cowboy · collection3,402 · 0.00% win
Acquired Shotgun Cowboy · collection3,282 · 0.00% win
Acquired Mortar Cowboy · collection1,847 · 0.00% win
Acquired Uzi Cowboy · collection0 · 0.00% win
First Mutation · progression0 · 0.00% win
Acquired Heavy Gunner! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.