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[🐣Update🐣] Make a Smoothie

[🐣Update🐣] Make a Smoothie

A Roblox experience owned by BOLL STUDIOS.

TycoonENfarmingtycoonidle

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Make a Smoothie! 👍 Like the game and join the group How to Play: 🍓 Buy Seeds (Blueberry, Banana, Christmas!) 🌱 Plant & Grow them in your plot (works offline too!) 🥤 Harvest fruits & put into the Blender 💰 Sell Smoothies for MASSIVE cash & repeat 🏆 Dominate leaderboards and flex with 1T+ cash in Paradise 💻 Supports Desktop, Mobile and Tablet players Let’s blend our way to the top! 🥤🔥

Last updated by the developer 30 Jun 2026, 04:05 UTC.

0
playing (measured 12 Aug 2026, 05:30 UTC)
3,868
lifetime visits
65%
liked (17 👍 / 9 👎)
33
favourites (8.5 per 1k visits)
13 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
357 R$
2x Cash
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,334 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65857518 August 2026 — 85 % liked28 August 2026 — 84 % liked17 October 2026 — 65 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 08:3365-19
28 Aug 2026, 04:1984-1
18 Aug 2026, 04:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.