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Don't Explode!

Don't Explode!

A Roblox experience owned by MDSND.

PuzzleENbomb defusalpuzzlecrafting

Description (written by the developer; not a statement by this register)

🚫💥 WELCOME TO DON'T EXPLODE! 💣✅ How to Play: ⚠️ Bombs are spawning! Defuse them before time runs out! ⏰ Each module solved brings you closer to defusing a bomb! 💎 Earn cash and gems to buy tools, cosmetics, and new areas! 🛠️ Collect materials from defused modules to craft and design your own bombs! 🌎 Unlock portals to new areas, each with unique bombs and mechanics! 🧨 Failed a bomb? Mistakes unlock hints in the bomb guide! Failure leads to progress! -- 👍 Like and favorite for frequent updates! ⭐ 👥 Join the group for double rewards! 🛡️ ✨Updates weekly + patches daily! 🐛 -- Developed by MDSND [Release: Alpha 1.8.9b]

Last updated by the developer 24 Jan 2026, 20:45 UTC.

0
playing (measured 11 Aug 2026, 15:45 UTC)
309,409
lifetime visits
80%
liked (2,612 👍 / 663 👎)
16,079
favourites (52.0 per 1k visits)
13 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

bomb shield [50% SALE]
229 R$
charm of reliving [50% SALE]
179 R$
double health [50% SALE]
129 R$
medkit [50% SALE]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OD · other12,065 · 0.00% win
E! · other12,062 · 0.00% win
XPL · other12,054 · 0.00% win
E · other12,050 · 0.00% win
NT · other12,049 · 0.00% win
DO · other12,046 · 0.00% win
dynamite master · other6 · 0.00% win
canister master · collection0 · 0.00% win
battery master · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.