Don't Explode!
A Roblox experience owned by MDSND.
PuzzleENbomb defusalpuzzlecrafting
Description (written by the developer; not a statement by this register)
🚫💥 WELCOME TO DON'T EXPLODE! 💣✅ How to Play: ⚠️ Bombs are spawning! Defuse them before time runs out! ⏰ Each module solved brings you closer to defusing a bomb! 💎 Earn cash and gems to buy tools, cosmetics, and new areas! 🛠️ Collect materials from defused modules to craft and design your own bombs! 🌎 Unlock portals to new areas, each with unique bombs and mechanics! 🧨 Failed a bomb? Mistakes unlock hints in the bomb guide! Failure leads to progress! -- 👍 Like and favorite for frequent updates! ⭐ 👥 Join the group for double rewards! 🛡️ ✨Updates weekly + patches daily! 🐛 -- Developed by MDSND [Release: Alpha 1.8.9b]
Last updated by the developer 24 Jan 2026, 20:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.