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RUN FROM JASON! (SCARY OBBY)

RUN FROM JASON! (SCARY OBBY)

A Roblox experience owned by wifi money..

ObbyENhorrorchaseobstacle course

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game has jump scares! 🚨 Welcome to Run From Jason! (Scary Obby) — a spooky chase through an abandoned prison! Jason has escaped his cell, and now he’s coming for you! 😱 🏃 Run, jump, and dodge traps as you make your way through dark prison halls and locked gates. Stay alert — one wrong move and Jason might catch you! Can you escape the prison before it’s too late? 🔓👻 👍 Like and ⭐ Favorite the game if you escaped Jason’s prison!

Last updated by the developer 8 Dec 2025, 06:39 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
140,943
lifetime visits
62%
liked (83 👍 / 50 👎)
31,683
favourites (224.8 per 1k visits)
14 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome102,210 · 100.0% win
Completed RUN FROM JASON! · progression11,075 · 23.5% win
Jason Collector! · collection4,408 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

62646315 August 2026 — 64 % liked14 October 2026 — 62 % liked24 October 2026 — 62 % liked15 August 202624 October 2026
3 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:2362no change
14 Oct 2026, 12:2362-2
15 Aug 2026, 08:0364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.