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RUN FROM GHOSTFACE! (SCARY OBBY)

RUN FROM GHOSTFACE! (SCARY OBBY)

A Roblox experience owned by wifi money..

ObbyENhorrorobstacle coursechase

RUN FROM GHOSTFACE! (SCARY OBBY) is an obby experience created on 2025-10-14. The game records 882,955 lifetime visits and 157,309 favorites. Currently, 14 players are active. The title holds a 62% like percentage. The description notes jump scares and a chase theme within a prison setting.

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game has jump scares! 🎭 Welcome to Run From Ghostface! (Scary Obby) — a spooky chase inside a dark prison! Ghostface has escaped his cell and he’s after you! 😱 🏃 Run, jump, and dodge traps to find your way out before he catches you. Can you escape the haunted prison and survive? 👻🔓 👍 Like and ⭐ Favorite the game if you escaped Ghostface!

Last updated by the developer 7 Aug 2026, 04:16 UTC.

14
playing (measured 10 Aug 2026, 14:36 UTC)
882,955
lifetime visits
62%
liked (371 👍 / 225 👎)
206,772
favourites (234.2 per 1k visits)
14 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome808,403 · 100.0% win
Completed RUN FROM GHOSTFACE! · progression86,294 · 19.1% win
Ghostface Collector! · collection11,158 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.514 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked13 September 2026 — 63 % liked23 September 2026 — 63 % liked13 October 2026 — 62 % liked23 October 2026 — 62 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:3562no change
13 Oct 2026, 19:3462-1
23 Sept 2026, 19:3263no change
13 Sept 2026, 18:4663+1
3 Sept 2026, 18:3662no change
24 Aug 2026, 16:3862no change
14 Aug 2026, 16:3762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.