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💰Bid and Steal a Brainrot

💰Bid and Steal a Brainrot

A Roblox experience owned by AddictingGame.

TycoonENauctionbrainrottrolling

💰Bid and Steal a Brainrot is a tycoon experience created on 2025-10-14. It has accumulated 4,228,091 lifetime visits and holds 181,318 favorites. The game currently has 2 players online and maintains a 99% like percentage. The description highlights bidding mechanics, rebirth systems, and admin abuse events.

Description (written by the developer; not a statement by this register)

💥 🎩 BID A BRAINROT 💥 ADMIN ABUSE Event this weekend, join! HOW IT WORKS: 🚂 Watch the train roll in with mysterious crates. ⚡ Place your bids fast before someone STEALs your Brainrot! 🐦‍🔥 Rebirth to unlock better gear and upgrade your base ✋ Buy slaps and troll gear to troll other players! 💸 Generate money from your brainrots Can YOU win the ultimate Royalty or Galaxy Brainrot? Hop on the train and start bidding before it leaves the station! 🚆💸

Last updated by the developer 26 Jul 2026, 21:51 UTC.

2
playing (measured 10 Aug 2026, 14:48 UTC)
4,228,091
lifetime visits
99%
liked (66,011 👍 / 948 👎)
181,411
favourites (42.9 per 1k visits)
14 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Cash
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,696,800 · 100.0% win
Finished Tutorial! · welcome1,491,475 · 100.0% win
Rebirth 1 · progression334,453 · 22.2% win
Rebirth 2 · progression151,145 · 8.9% win
Rebirth 3 · progression94,403 · 0.00% win
Rebirth 4 · progression64,562 · 0.00% win
Rebirth 5 · progression44,401 · 0.00% win
Rebirth 6 · progression29,577 · 0.00% win
Rebirth 7 · progression21,722 · 0.00% win
Rebirth 8 · progression14,905 · 0.00% win
Rebirth 9 · progression9,218 · 0.00% win
Rebirth 10 · progression4,681 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9914 August 2026 — 99 % liked24 August 2026 — 99 % liked3 September 2026 — 99 % liked13 September 2026 — 99 % liked23 September 2026 — 99 % liked3 October 2026 — 99 % liked13 October 2026 — 99 % liked23 October 2026 — 99 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:0699no change
13 Oct 2026, 03:0599no change
3 Oct 2026, 03:0499no change
23 Sept 2026, 03:0499no change
13 Sept 2026, 03:0399no change
3 Sept 2026, 03:0299no change
24 Aug 2026, 03:0299no change
14 Aug 2026, 03:0199first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.