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Monster Mystery 2

Monster Mystery 2

A Roblox experience owned by SECOND GAMES.

HorrorENhorrorco-opsurvival

Description (written by the developer; not a statement by this register)

Monster Mystery 2 is a game where you'll need to work as a team. There are 2 Role-Playing Modes: 🤠Single Player: Play as a team. 👹Monster: You must eliminate the other players. There are 3 Game Modes: 🎁First Mode: Collect 28 boxes and escape on the train. 🔫Second Mode: Collect boxes and throw them at the monster to eliminate it. 💊Third Mode: Collect items to deactivate the machine that revives the monster. 🤠If you liked the classic game, we've brought it back and improved it.

Last updated by the developer 5 Mar 2026, 21:59 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
194,326
lifetime visits
79%
liked (262 👍 / 69 👎)
19,660
favourites (101.2 per 1k visits)
14 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome102,793 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked4 September 2026 — 79 % liked14 September 2026 — 79 % liked4 October 2026 — 79 % liked24 October 2026 — 79 % liked3 November 2026 — 79 % liked15 August 20263 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 09:1779no change
24 Oct 2026, 09:1679no change
4 Oct 2026, 09:0879no change
14 Sept 2026, 06:5079no change
4 Sept 2026, 06:4879no change
15 Aug 2026, 04:5279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.