Stud Slaughter 🔪
A Roblox experience owned by Stud Showdown.
HorrorENasymmetrical multiplayerhorrorretro aesthetic
Stud Slaughter 🔪 is a horror experience created on 2025-10-14. It has recorded 603,725 lifetime visits and 4,240 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description indicates active development and features survivors and slaughterers in a realm involving S.T.U.D.
Description (written by the developer; not a statement by this register)
This game is actively being developed. Drop a like to support continued development! A dangerous entity commonly known as S.T.U.D has dragged unfortunate survivors and corrupted slaughterers into a weirdly familiar realm. How to play? 🧍 SURVIVORS Work together with your team and use each character’s unique abilities to support one another while empowering S.T.U.D’s fragments to speed up the clock. Careful strategy and smart use of gear are essential for survival. Even if you’re individually vulnerable, a coordinated group of eight survivors can outplay and overcome the slaughterer. 🔪 Slaughterers Leverage superior speed and stamina to hunt down survivors, then unleash devastating abilities to slaughter them. 🖥️ CONTROLS G / D-Pad Up — Emotes Ctrl / D-Pad Down — Shift Lock A fast-paced, skill-based 1v8 asymmetrical 'retro horror' game inspired by Forsaken, Dead by Daylight, and Die of Death
Last updated by the developer 10 Aug 2026, 22:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:46 | 66 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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