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Age Evolution Incremental

Age Evolution Incremental

A Roblox experience owned by Wisezog Studios.

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Description (written by the developer; not a statement by this register)

Age Evolution Incremental Start in the Stone Age and evolve through history — Bronze, Iron, and beyond! Collect resources, buy upgrades, and grow strong enough to advance to the next era. Each age brings new resources and new upgrades to unlock. 🔁 Rewind — Prestige to earn Time Flux for permanent upgrades that carry across every run. ⚙️ Upgrades — Boost resource speed, capacity, multipliers, walk speed, pickup range, forge speed, and more. 🏅 Badges — Earn milestone badges for reaching each age. 👥 Join our group for 10% off all upgrade costs!

Last updated by the developer 31 May 2026, 17:29 UTC.

0
playing (measured 11 Aug 2026, 02:01 UTC)
37,477
lifetime visits
45%
liked (105 👍 / 129 👎)
1,750
favourites (46.7 per 1k visits)
14 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
299 R$
Double Resource Multi
150 R$
Double Resource Spawn Rate
100 R$
Double Resource Spawn Amount
100 R$
Double Pickup Range
50 R$
Instant Trading
50 R$
Double Spawn Capacity
50 R$
Instant Forge Smelting
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stone Age! · progression28,290 · 100.0% win
Bronze Age · progression14,536 · 100.0% win
Iron Age · other5,789 · 0.00% win
Classical Age · progression1,734 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.