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[✅ 25% SALE] Sam's Brainrot Shop!

[✅ 25% SALE] Sam's Brainrot Shop!

A Roblox experience owned by a03's Market.

RoleplayENbrainrotroleplayshop

Description (written by the developer; not a statement by this register)

🗣️ Welcome to the Sam's Brainrot Shop! 👍 Like the game and join the group https://www.roblox.com/communities/516520269 🎁 Join the Group 🎉 💻 Supports Desktop, Mobile and Tablet players Note: This game is all about roleplay. Any items purchased have no use outside of it.

Last updated by the developer 12 Mar 2026, 08:36 UTC.

0
playing (measured 10 Aug 2026, 22:19 UTC)
400,842
lifetime visits
82%
liked (988 👍 / 212 👎)
10,693
favourites (26.7 per 1k visits)
14 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Strawberry Elephant
189 R$
Burguro And Fryuro
119 R$
6x LUCK! [2 HOURS]
119 R$
Spaghetti Tualetti
89 R$
Spooky and Pumpky
79 R$
Tralaledon
79 R$
Las Sis
65 R$
Los Bros
65 R$
🍀4x LUCK! [2 HOURS]
65 R$
La Extinct Grande
65 R$
Eviledon
59 R$
Los Nooo MH
49 R$
2x LUCK! [2 HOURS]
49 R$
Money Money Puggy
39 R$
Tacorita Bicicleta
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TRAITS · other192,522 · 0.00% win
AND · other192,303 · 0.00% win
BRAINROTS · other192,009 · 0.00% win
FREE · other191,691 · 0.00% win
FOR · other191,397 · 0.00% win
JOIN · welcome191,107 · 0.00% win
You met a Developer! · other242 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked4 September 2026 — 82 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0082no change
14 Aug 2026, 22:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.