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Squid Game's Jump Rope

Squid Game's Jump Rope

A Roblox experience owned by Gamer's Social Experiments.

MinigamesENSquid GameGMod Workshop AssetsJump Rope

Description (written by the developer; not a statement by this register)

Very cheap game made in less than 4 hours. Stairs (Lobby) made by predatorrus on the GMod workshop. Jump Rope map by [GMJSC] Mr. Gm_Construct and [GMJSC] Mr. Jsamm0331 on the GMod workshop. There is nothing you can buy here. Premium players joining would be enough.

Last updated by the developer 9 Apr 2026, 20:21 UTC.

0
playing (measured 20 Aug 2026, 11:17 UTC)
95,061
lifetime visits
46%
liked (53 👍 / 61 👎)
78
favourites (0.8 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 11:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox For 499 ROBUX
499 R$
Snowball
25 R$
Become Ghost
20 R$
Emotes
10 R$
Snowball 2
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome47,543 · 0.00% win
Death · other27,242 · 0.00% win
Fall Damage · other25,190 · 0.00% win
Nike Logo Of Doom And Despair · other22,167 · 0.00% win
Winner · progression9,692 · 0.00% win
Brain-Rot Chaos · other8,106 · 0.00% win
Super Difficult Badge · progression7,665 · 0.00% win
A Specific Outcome · other5,364 · 0.00% win
Mess Around And Find Out · other2,357 · 0.00% win
The Lonely One · secret2,059 · 0.00% win
End Of The Line · progression154 · 0.00% win
Carrying The Game · social86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.